Chapter 82 Arsvis Fuss
Places we've visited.
Those are the options for the [Ideal Atelier].
The castle I selected, "Arsvis Fuss," is a massive and majestic structure that I built using my entire fortune. It's an enormous, awe-inspiring, and incredibly beautiful castle.
The interior is adorned with various elaborate designs.
Among the works I've created, this is the most famous but also the least well-received. In the center of the castle is an easel enclosed in reinforced glass, displaying a blank canvas.
This massive structure exists solely to showcase these two items.
Most people didn't understand the purpose behind it, calling it "overly ambitious" and critiquing it as such.
However, there's a secret mechanism: under certain conditions, when the time is right, the moonlight interacts with the blank canvas, revealing a painting.
Honestly, it's my masterpiece.
That said, since nighttime visits are prohibited, even I have never seen the painting.
Once selected, the castle became accessible.
I brought Atori along, and we immediately headed to "Arsvis Fuss."
Just like during the first event, the space was a stark, white void.
In that emptiness, the majestic "Arsvis Fuss" stood tall. No matter how many times I see it, this castle never fails to impress me.
Overwhelmed, Atori plopped down on her bottom.
"Is this… your home, God?"
"Well, you could say it's one of them."
"It's incredible…"
The castle has intricate decorations, but the interior is empty. There are many rooms, but none of them have any furnishings.
Is this supposed to be the ideal atelier?
As I tilted my head in confusion, a semi-transparent control panel appeared before me.
"If I insert materials here, it looks like I can upgrade the facility."
I tried inserting a leaf from the World Tree.
This increased the upgrade points by about a hundred. I repeated this process, using up items I didn't need.
"Oh, I see a potion cauldron has become available for crafting. Plus, I can now purchase a few basic materials. This is quite handy."
When making potions, bottles are essential. Normally, I use ceramics or glass, but they are expensive and difficult to acquire in large quantities.
However, now I can use points to buy bottles.
I can make as many potions as I want.
I immediately used the points to purchase a full set of alchemy equipment and a large stock of bottles.
Before I knew it, my "Arsvis Fuss" had turned into a storage shed. But since this is just a replica, it doesn't matter. If this were the real castle, it would have been a disaster.
Next, I created a gardening room for Atori and a woodworking atelier for Shio.
Let's make full use of our production skills!
The pinnacle of the Alchemy skill seems to be the creation of the Philosopher's Stone.
But what can you even use a Philosopher's Stone for? Personally, I prefer diamonds and such since they're more valuable.
However, before that, there's the creation of a Homunculus.
It seems my current skill level and resources aren't enough to create one, but I can make a Golem. After discussing with Atori, I received the event reward: the "Supreme Golem Core."
I'm excited.
Normally, obtaining a Golem Core requires either defeating wild Golems or raid bosses, or crafting it by combining various items.
But receiving a Supreme Golem Core as a reward is more than worth it in terms of cost-effectiveness.
This time, I selected dark-element minerals as my material.
It's one of the stones I prepared for my "Sculpture" division. It has a smooth texture, retaining the weight and feel of stone, but with a strange, almost sticky sensation.
Of course, this is just a metaphor, since dark spirits don't have hands.
"Let's begin."
I infused the properly cut stones with "Create Dark." They seemed to absorb it quite well. Though the dark energy will eventually dissipate, the minerals gradually became saturated with darkness and attuned to me.
The purity of the dark element rose rapidly.
A few stones couldn't withstand the dark energy and shattered.
I pushed the dark energy to the limit, then ground the stones into sand. I mixed this darkened sand into a clay that was similarly imbued with darkness.
I'm not bad with clay work either.
In no time, I sculpted a beautiful clay figure of a young girl. Using "Create Dark" to form the limbs was convenient. Thanks to practice, my control over it has improved significantly.
Next, I refined the figure using the Alchemy skill.
The joints were made from carefully rounded minerals.
For the bones, I used branches from the World Tree.
I embedded the Golem Core in the heart and carved symbols near the thigh, which would bring the Golem to life.
"Activating skill: Alchemy… Naming: Seck."
The beautiful girl-shaped Golem stood up by itself.
Although its movements were a bit stiff, it didn't seem to have any problems functioning. Since I made it, its appearance as a doll was remarkably high-quality.
A beauty that would take anyone's breath away.
The girl-shaped Golem, Seck, opened her eyes and gave a slight bow, though she didn't blink—apparently, I forgot to give her that ability.
It seems I should've made her eyelids functional.
"Now, let's choose your skills."
"Yes, master."
"I plan for you to handle production and gathering. Is that okay?"
"Yes, master."
"Very good."
Thanks to the Supreme Golem Core, Seck could be equipped with eight skills. While I can't increase the number, eight is more than enough.
The selections were made.
Name: Seck
Gender: None
Level: 70
Race: Abyss Golem
Job: Head Maid
Magic: Everdark Magic 70
Production: Smithing 70
Skills:
High-Quality Production
Gathering 70
Mass Production 70
Army Command 70
Increased Production Efficiency
Skill Improvement
Magic Power Control Correction
Assistant 70
Stats:
Attack: 350
Magic Attack: 350
Durability: 350
Agility: 350
Luck: 350
Title: Supreme Golem
These are Seck's stats.
Thanks to the Supreme Golem Core, she started at level 70, though further growth seems impossible.
If I acquire the "Golem Mastery" skill, I can make her grow, though.
I gave her Smithing to avoid having to visit the former Elf prince often. Associating with him only when I need to enhance my "Death-Filled Shadow" weapon is the limit for me.
For now, I set up a forge.
I had Seck work on smithing. She handled the ores with skilled hands.
"I want more Golem Cores."
Since I intend for Seck to eventually manage Golems, I gave her the "Army Command" skill as well. Soon enough, she finished making a small scythe.
This is Atori's throwing weapon.
It's also her sub-weapon. After all, her skill is "Scythe Arts." She can handle both large and small scythes with ease.
I had always wanted one, but a scythe fit for battle wasn't available for purchase.
Agricultural scythes had far too little attack power.
With this, Atori's equipment can be significantly upgraded. Between the "Ideal Atelier" and "Supreme Golem," our combat capabilities are feeling much more flexible.
I then ordered Seck to make a spare large scythe for Atori and a large shield for Shio.
It's nice to have production in-house.Nôv(el)B\\jnn
Let's have Atori test out the small scythe now.
▽
I headed to Atori's location with Seck in tow.
It was outside the castle. Instead of working indoors, it seemed she was doing some landscaping outside. A large amount of soil had been spread, and a magical tool that generated artificial sunlight hovered overhead.
Sensing my presence, Atori immediately stood up.
"? God? Who is that naked person?"
"Oh, she's Seck, a Golem I created."
"Wow! A Golem created by God… A new species to replace humanity!"
Atori bowed her head to Seck.
It seems that in Atori's mind, the Golem I created > herself dynamic has been established. I patted her on the head.
"Atori, a Golem is just a Golem. She's your subordinate too. Make good use of her."
"Yes… I will."
"You're the most important, Atori."
"I… I'm God's number one… I am…"
Atori began mumbling to herself.
I had her test the small scythe next. First, some light swings. Instead of her usual sweeping scythe technique, she delivered a series of sharp, slicing strikes.
Atori started muttering under her breath.
I stopped her and had her test the small scythe. First, a few light swings. Instead of her usual wild scythe technique, she executed a series of precise slashes.
It seems she's getting the hang of it.
This will likely make a solid sub-weapon. Its special effect, "Increased Bleeding," causes significant bleeding even from a minor cut.
Next, she tried throwing it.
This will take some practice, but it seems promising. If it continues to go well, I might have her learn the "Throwing Skill" with the next skill acquisition.
"God, it's good!"
"I'm glad. Now, Seck, could you make a few more? I'll leave the materials here. You can earn points by offering World Tree leaves for low-rank materials. I'll leave some, so feel free to use them."
Seck nodded slightly and returned to the workshop.